Then plug in Normal from Geometry and Light Vector from Lamp Data to the Vector Math and select from the drop down menu Dot Product.Īdd a ColorRamp and connect the Vector Math to the Alpha channel of the the ColorRamp. Then I added both Geometry and Lamp Data nodes, then add another node called Vector Math. I deleted everything except for the Output. To enable Nodes Editor for the Material of the mesh click the Nodes Icon. Output - Previews and applies the nodes.MixRGB - Mixes images by working individual pixels.ColorRamp - Add a gradient to the color.Vector Math - Performs selected math operations.Lamp Data - Obtain information about the lamp type.Geometry - Gives geometric information about the current shading point.These are the Nodes I've used to create the Toon effect: To work this method I used something called Nodes Nodes use material, light and background as an input source using a network of shading which outputs values, vectors, colours and shaders. This is the first method to create a Custom Toon Shader.
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